Sky
Generate sky texture using different model.
Node Data | |
|---|---|
Display name | |
Sky | |
Internal name | |
Node_Sky | |
Inheritances | |
| Node_Processor | |
| Node_Sky | |
Inputs | |
Node_Sky | |
dimension |
Dimension |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
vec2 |
Offset |
vec2 |
Scale |
enum |
Model |
float |
Turbidity |
float |
Albedo |
vec2 |
Sun |
float |
Sun Radius |
float |
Sun Radiance |
enum |
Coordinate |
Outputs | |
Node_Sky | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
Related Links
- Base Code: /scripts/node_sky/node_sky.gml
- Shader [sh_sky_hosek]: /shaders/sh_sky_hosek/sh_sky_hosek.fsh
- Shader [sh_sky_preetham]: /shaders/sh_sky_preetham/sh_sky_preetham.fsh
- Shader [sh_sky_scattering]: /shaders/sh_sky_scattering/sh_sky_scattering.fsh